Hit one with the Spirit Smash from behind, and it’ll get up to 150% of the hit animation to really communicate the power of the attack. If you’re hitting an enemy from the front with the Spirit Edge, the game might add 30% of a hit reaction to whatever the enemy is already doing. While mocap has to be cleaned up, honestly, if you’re an animator in the game industry and all you’re doing is cleaning up mocap, the art behind animation really gets lost.”īut some animation needs an extra dynamic nudge to really land, such as Ori’s attacks, which in Will Of The Wisps are a lot more direct than the short-range energy bolts that comprised Blind Forest’s combat.Įach weapon hits with palpable impact, courtesy of layers of additive animations that depend on the situation. Mocap is really cheap because you can hire a couple of actors and they make their funny little dances and then, hey that’s it. “It’s a weird thing to me that the industry at large said that keyframe animation is expensive so let’s not do it any more. “If I show you two animations, one mocapped, I’m sure 99% of people out there will prefer the keyframe animation. “I love the idea that we’re a studio who keeps the quality of keyframe animation up,” says Mahler. For Moon, it meant building rigs that allow traditional animators to follow Disney’s century-old conventions by stretching every joint, and then to build software that can translate them into a format that Ori’s engine, Unity, can understand and work with. The problem is that it’s very difficult to scale joints in a 3D model. If you’re familiar with hit-stop, we even tried that.” If Ori hits and you extend the arm to 150% its normal length, and then like a spring you pull it back in, it creates this feeling of punch you’d otherwise never get from a mocap game. “To put it into perspective, I don’t even think Nintendo is doing it,” says Mahler. “Actually it’s very difficult to do squash and stretch with a 3D pipeline in games,” says Korol. Mahler is a huge proponent of squash and stretch, the animation technique which emphasises an object’s strong or sudden movement by momentarily but massively distorting its shape. “You could never do that with sprites, because they’re pre-baked,” says Mahler.īut while blending and physics is all dynamically driven, Ori is still fundamentally the product of traditional animation principles. “The worst thing that can happen is jerky animations and transitions, where your controller goes from one pose to the other, and bam, it breaks the feel of the game.”Īnd just to further smooth out his naturalistic movement, a layer of physics animates his ears and tail separately, so they dynamically follow through from his body’s momentum. “A lot of people don’t realise how much different Ori 2 feels because there are no jerky transitions between movements,” says lead programmer Gennadiy Korol. Take the vertical poles Ori leaps on to, his momentum spinning him around before he comes to a stop, or simply jumping and landing. “We went for 60, which is nuts,” says Mahler.Īside from its smooth framerate, being 3D also opened up a new sense of fluidity because Ori can now blend animations between states. It was an immediate challenge for his animators, since many came from the likes of Disney, Pixar and Dreamworks and were used to working at movie framerates of 24 FPS. Being a sprite limited what Ori could do. Fixed to the frames of animation his animators could produce and fit into memory, he can’t elegantly hang on to rotating platforms, fluently grapple onto things, or naturally stand on irregular surfaces and inclines. The screen, meanwhile, updates at 60 frames a second, so if you look closely, Ori’s run cycles and springing leaps don’t quite move as smoothly as the rest of the scene.īut that was only part of the problem. You probably never really noticed, but in Blind Forest he’s a 2D sprite that’s animated at 30 frames a second. Namely, they tore out the way Ori is rendered. And they started by transforming Ori’s nature. It’s down to countless improvements, tiny and large, by Moon’s artists and its programmers across every aspect of the game, from fronds of foliage to hit reactions. When creative director Thomas Mahler tells me he thinks it’ll be the reference for 2D platformer visuals for years to come, I think he’s could be right. The fluidity of Ori’s movement his quickness and agility the sense of his weight and presence in the world – he’s a product of both traditional animation and leading graphics technology which developer Moon Studios has built up over years to make a sequel that surpasses the already beautiful Ori And The Blind Forest. Ori And The Will Of The Wisps feels so good to play. This time, Ori And The Will Of The Wisps. This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games.
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While there are many ways to do this, one of the best digital tech tools for the job at hand is the near-universally accessible Google Forms. It is also one of the best ways of giving students safe and easy (and sometimes even anonymous) ways to receive feedback, ask questions, or otherwise reach out to the teacher. This is also a great way to engage students both in and out of the classroom. This platform provides a good opportunity for students to learn teamwork while sitting at home during the pandemic. In fact, it is not just students alone, but also many large-scale companies that also use this and other team collaborative tools of a similar nature, to get the job done. This is a fairly simple and effective task managing software (TMS) that can actively aid your students in connecting and working remotely together. This is the part where Producteev comes into the picture. Sometimes, it is difficult to work on a term project while one is otherwise preoccupied. Most young people have a lot of stuff going on in their lives. It is not easy for many young students to try and work as a team on most research projects. Let us check for ourselves, some of the more important tools you can use to help your student conduct their research: Producteev To make an optimal experience out of this, they will need simultaneous translation equipment and their theoretical knowledge acquired at college. There are students of different fields, like language students who might need to finish internships in translation. With the help of tech tools, they will be able to ace their exams with no trouble. These are especially helpful for medical students who need to tackle challenging exams, such as the NCLEX RN or the PANCE exam. If used properly, such tools can help them grasp concepts far better than if they were to jot down as notes from a lecture. In today’s high-tech world, traditionalism is out, while online is in. Since young students are considered very hard to engage, it is important to involve them in a manner they will understand properly. This is why it is far more important to ensure that they have the right research skills that can enable them to think critically and develop the ability to offer a critical analysis of problems. After all, basic information is easily accessible, to everyone who wants to look for it. The content of any curriculum is of course very important, but mere information is not good enough. Especially tools that they would be able to put into productive use in everyday life. Here it is pertinent to note that one of the single biggest responsibilities of any teacher is to aid and help equip their students with the right technology tools. These features will also be available to merchants using the Google and YouTube app on Shopify.There exist plenty of online research tools that can help to increase the academic content of the enterprising student. Merchants in the United States can access Product Studio starting in the next few months. The tool can also be used to improve the quality of small or low-resolution images without having to reshoot a product. For instance, if you have a complex background in one of your images, you can remove the background and have a plain white one instead. Product Studio can also be used to remove a distracting background. For example, a skincare company could highlight a seasonal version of a product by requesting an image of the product “surrounded by peaches, with tropical plants in the background.” You can create new imagery without the added cost of new photoshoots. Google says Product Studio gives merchants the ability to create product imagery for free and get more value from the images they already have. Brands will be able to create new imagery within Merchant Center Next, Google’s platform for businesses to manage how their products show up on Google. At its Google Marketing Live event today, the tech giant announced that it’s launching Product Studio, a new tool that lets merchants easily create product imagery using generative AI.
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Planets in The Universim aren’t just made up of a bunch of neatly-arranged objects everything is linked together and plays a unique role in each planet’s ecosystem. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time. Daytime offers a little more safety from the harshness of the world. Wild animal attacks are more common at night, as are frequent temperature drops. Something as simple as the cycle between night and day can play an important role. Some planets are tranquil and filled to the brim with resources, while others are barren and dangerous. Each planet you encounter will have a unique underbelly. If you treat nature poorly, it might just show you how brutal and unforgiving it can be. From tornadoes that consume everything in their path, to thunderous earthquakes that threaten to split your civilization in two. Every planet comes with a few surprises that are sure to challenge your civilization. Larger planets are far less of a challenge due to many more resources.In The Universim, nature is just as wonderful and unpredictable as ever. It was never intended for people who have weaker hardware as you will still encounter mostly normal planet sizes in space.Īs far as them being locked out, they are locked out because they do not represent normal game play. The smaller planet size is MUCH MUCH harder as it has less resources. People who can't afford decent computers but could still manage to run this on small planets (which wouldn't be any more difficult to learn on than large ones) don't get that option because apparently basic start game conditions are considered rewards. Ursprungligen skrivet av G Willikers:It also unnecessarily limits your player base. It's a bit unethical because development updates are kind of a big deal with Early Access products so to advertise a feature with its own post then arbitrarily lock it behind a significant amount of playtime is something of a bait and switch, even if it wasn't intended to be. Locking off basic game start conditions isn't a reward.Įdit: Went back to double check the announcement (the REsize update) and confirmed the update didn't mention this limitation. I could see unlocking new interesting god powers, new rival gods, new skins and uniforms, etc on subsequent playthroughs. It comes across more as punishing new players than rewarding existing ones. It was a terrible design choice.Įdit: My perspective as a new player is that the game is set up to be unwelcoming. It's a singleplayer game and there's no reason to create an arbitrary limit like that, let people play how they want. It also unnecessarily limits your player base. Overall I'm enjoying the game but this specific issue was really annoying and frustrating and you as a representative of cryptivo defending it while simulataneously devaluing it by giving away a file to unlock it really just says it all. Different sized planets was billed as a major game update and I don't recall those updates mentioning this limitation before I bought the game. It's a bad design decision, not a reward for finishing the game. I can see requiring to play through a basic tutorial, but getting to the modern age takes over 10 hours just so I can do it again on a different sized planet. You just offered to give someone a file to unlock them though, even you are essentially implying it's a pointless limitation. So we want people to play the standard game before branching out. It's reward for getting to the end of the game (well the current end of the game) which many games do if you want to unlock cheats, different play modes, etc.Īlso, smaller and larger planets can make things easier or more difficult. Ursprungligen skrivet av Toasted Buns:Why would you need to reach modern age to be able to play on larger planet? That seems kinda dumb. Hilarious humour will accompany you throughout the entire game, in this strange hospital of yours there is always something weird and funny going on.Polished & detailed management sim with extra helpings of crazy.This guide focuses on strategies for getting through the hardest levels of Theme Hospital with the least amount of panic-induced baldness. This game is a piece of art and definitely the best “hospital” simulation so check it out. Theme Hospital is an old game and has the difficulty to match its easy to lose on the harder difficulties and later levels without careful planning right from the start. From there it’s up to you to move your way up in the health care industry.Ī hospital simulator is not something you might consider a good theme for a game but the guys from Bullfrog Productions were famous for creating innovative and fun titles from the craziest idea-and Theme Hospital no exception. You start off small with an empty building, a few doctors, a general diagnostic, a pharmacy, a reception desk, and a few other necessities. Part 1 of this manual contains all the instructions necessary to install and run Theme Hospital on your. Finding treatments for such diseases is a part of your job, but there’s no prescription to cure the insanity that may result from trying to figure out those cures. You might think that someone's illness is not a laughing matter but wait till you see a patient with KingComplex dressed as Elvis or serious case of Hairyitis caused from prolonged exposure to the moon. If there is one word that describes Theme Hospital then it has to be “hilarious.” Almost everything in this game is made with great dose of humour. No matter how you look at it, you're in control of a very sick hospital. The Grim Reaper stalks the corridors, the ill have some very odd ailments, and the staff want to play doctors and nurses together. Design, maintain and manage a hi-tech hospital facility, making the most of limited resources and turning cures into cash. It's a matter of laugh or death in Theme Hospital ™, another installment of the Theme series. To get more information and obtain a free trial version, please visit Cisdem official website. A Single License of OCRWizard is available for $59.99 License for 2 Macs of OCRWizard is available for $79.99, while License for 5 Macs costs $119.99 (USD). With Cisdem OCRWizard 4, you can add, edit and remove a region from the converted document. A trial version available on the site also allows any user without a license to have a try with the App. OCRWizard 4.0 is available now through the Cisdem website. are implemented in a intuitive interface that will be clear for any macOS Sierra user. OCRWizard is designed with easy to use in mind Numerous features like full-screen support, drag-and-drop functionality and easy deleting, rotating, etc. Supports recognize text in 49 languages, including English, French, Italian, Chinese, German, Russian, Czech, Turkish, Portuguese, Polish, Romanian, etc.ĭocument and business card recognition mode:Ĭisdem OCRWizard also includes document and business card recognition support which enables customers to instantly convert PDF or collect contact data from a business card and export extracted data to Vcard or CSV, or directly add to your Contacts, Mail, Messages and AirDrop.Ĭisdem OCRWizard can help correct image and file distortions (rotate, crop, invert, adjust brightness, sharpness, contrast and saturation, etc.) and convert into a wide range of formats. Cisdem OCRWizard 4.3.0 With an easy-to-use interface, the brand new OCR software can convert any PDF, scanned documents, or image files (including the picture of business card) in over 40 languages into searchable and editable files for text recognition and field recognition. Enhanced OCR engine: Uses less memory and gives. Supports converting PDF, scanned documents, or image files to document formats (PDF, RTFD, DOCX, DOC, XLSX, PPTX, HTML, TEXT, ALTO, FB2, EPUB, ODT, PAGES and KEYNOTE) and image formats (JPG, PNG, GIF, BMP, and TIFF). Cisdem OCRWizard with enhanced Optical Character Recognition (OCR) engine can easily convert any PDFs, scanned documents, or image files (including the picture of business card) in 49 languages into searchable and editable PDF, Word, Pages, HTML, Excel, Keynote, and ePub, etc. To get specified results users can do a more delicate handwork on PDF or image files with 4 options: Select, Mark Texts, Mark Images, and Mark Tables. It automatically marks every part of a loaded PDF or image in different color. The build in OCR engine gives users maximum control over the text recognition. OCRWizard converts any PDF, scanned documents, or image files (including the picture of business card) into searchable PDF, Word, Pages, HTML, Excel, Keynote, and ePub, etc. Moreover, it also comes with 30 days money back guarantee.Product Announcement – Cisdem of Madelia, Minnesota has released OCRWizard 4.0, a revolutionary optical character recognition (OCR) and PDF document conversion application for macOS. Before making a purchase for it, you can try this software too. In brief, it is an exceptional PDF editing software for MAC OS. It can make your task easier as it’ll correct all the mistakes automatically.
These are obtained by completing quests from The Artisan at your Guild Stronghold. Masterwork tasks are always available, but must be unlocked with, and. At the end of the hour, if the player is still logged in, the system generates a new set of rare tasks to be available for one hour. When a player first accesses the professions dialog after having been away for more than an hour, a limited selection of rare tasks are made available by the system, remaining available for our hour. The focus of this profession is on the creation of medium metal armors for the Devoted Cleric and the Great Weapon Fighter.Ĭommon tasks are those available at all times to a Mailsmith of sufficient level. Wondrous Gadgets require 25 RPs and an additional Wondrous Gadget to refine into a Wondrous Gizmo with a chance of 85%.Mailsmithing is a profession where Prospectors and other Mailsmiths are managed to perform various tasks.Wondrous Sprockets require 10 RPs and an additional Wondrous Sprocket to refine into a Wondrous Gadget with a chance of 90%.Cogs require 3 RPs and two additional Cogs to refine into a Wondrous Sprocket with a chance of 95%.Grommets require 1 RP and two additional Grommets to refine into a Cog with a chance of 100%.The “Wondrous” event refinement items even hand out some minor RP themselves in case you really need them. So even if you aim to get a lot of them, you shouldn’t run into any trouble. The required refining points are negligible as you shouldn’t need more than 1,000 per Doohickey. Starting with little level 1 Grommets that drop from mobs during the event days, players have to refine their way up to level 7. The general setup of the event is pretty easy. In this guide, we walk you through all aspects of the event! The Upgrade Process That’s why he challenges adventurers to refine small Grommets into a mighty Doohickey, which they may use against their foes, or exchange for a chance at some rare rewards. The Wonders of Gond is a special refining event that usually runs multiple times per year over the weekend (Thursdays through Mondays). Gond, the Lord of All Smiths, has identified Neverwinter as requiring some encouragement and observation. Neverwinter Feats and Powers Calculator.PAX “Collaborative Storytelling” Panel Summary.PWE Runs Multiple Campaigns for Ravenloft.Let’s Reward Daily Dungeon Runs on Alternate Characters.Catching up in Ravenloft Easier Than Ever.The Weekly Haul Is a Keeper, but Still Unlikely to Stay.Barovia Gear Cheat Sheet by Forsaken Souls.Claim Tarokka Cards on Each Level 70 Alt.The Easter Egg Adventure Party Made It to Ravenloft.All You Need to Know About the Ravenloft Release.Neverwinter Consult Expedition Pack: Is It Worth Buying?.Lockbox Changes & New Opportunities Lockbox.Workshop Artisans, Tools, and Supplements.Here's How the Dab Hand Artisan Skill Works.
First try to ask to your automation software developer. Our automation software provide the cover file to send to the Shoutcast server, however it seems you're using a free software, so i cannot advise you to spend money if you only miss this feature. I really want to provide the artwork to the shoutcast v2 server (Shoutcast hosting. Should I replace RadioDJ with a software that will be able to provide the right artwork to MB Recaster? You can ask the developer of your automation software if he can add this feature, it's not too hard. MB RECASTER only read this file and send it to the shoutcast server. It's the automation software that generate a fixed filename picture (the NowPlaying picture). The TTS-Plugin will only use the NowPlaying.xml file.JacquesMoreau29 écrit: How MB Recaster can associate the song inside the file "NowPlaying.txt" with the right JPG in that folder. exe), when you run a normal rotation or playlist, you can start setting the NowPlaying.xml to it's original. The best is that you also create a standard.txt file (and the. If you have events for show, add the action to it. txt file but the name will stay NowPlaying.xml. So what is happening the file NowPlaying.xml will be overwritten with the. exe file from the c:\RadioDJ\Plugins\TTS-Templates folder. Now there are three files in the folder with the same name and different extension.Ĭ:\RadioDJ\Plugins\TTS-Templates\show name.exeĬ:\RadioDJ\Plugins\TTS-Templates\show name.txtĬ:\RadioDJ\Plugins\TTS-Templates\show name.bat In the screen you can read that the EXE file is made and saved. In the screen put the line COPY /Y c:\RadioDJ\Plugins\TTS-Templates\show name.txt c:\RadioDJ\Plugins\TTS-Templates\NowPlaying.xml under offĬhange the show name.txt in the line to the name of the txt file you like to proses.Ĭlick on file and use save as, and save the file in the TTS-Templates folder. Open the bat to exe program (name: aB2Econv.exe, if you can't find the start. Just copy the contents of the file NowPlaying.xml in the your-show-name.txt file (reaped this in more files with different names).Įdit the file(s) with a plain editor (notepad) so the announcements are according to your show. Save the file(s) in the folder c:\RadioDJ\Plugins\TTS-Templates\ txt file like your-show-name.txt (or more files with different names). Most visitors on this page same time: 3 on April 8th, 2021 Text To Speech Files Change TTS file with event for a show.įirst start with making a. In different languages RADIO DJ È GRATIS e COMPLETO! Instalar RadioDJ 2.6- en Windows 10 a 64 bist RadioDJ v2.0.0.6- Instalación Como Instalar RadioDJ V2 Con MariaDB Configurar RadioDJ con una base de datos MariaDB Configuraçõs RadioDJ Pasang Radio DJ How To Operate Radiodj With Analog Mixer You Tub video's Best Radio Station Setup from Beginner to Professional Radio Equipment A quick tour of RadioDJ radiodj how to assign a sweeper to certain artists Setting up some instant players in RadioDJ Setting up RadioDJ events for a remote broadcast Creating play lists and rotations in RadioDJ Setting up RadioDJ with Altacast Standalone How To Connect RadioDJ v2.0 To BUTT Encoder VoiceMeeter | Step by Step Setup How to Setup VoiceMeeter Banana For Streaming How to Setup VoiceMeeter Potato For Streaming D Playing the waiting game also applies when it comes to the actual content in Rust: Console Edition, because it’s far, far behind where the PC version is at. You might be having fun, but through gritted teeth. To Double Eleven’s credit, as already mentioned, they’re doing a good job of fighting these fires, but there’s just so much to overlook with Rust: Console Edition right now that you’re better off just waiting until the game’s in a much better state. Wtf is this bull shit hit me through a wall head shot lost base Bc of it please fix /bVD1WBN30j You can check my Twitter and see videos of freezing and the invisible people I’ll post here in a second. Man, I’ve been freezing non stop and getting killed by it, also when I’m fighting players they turn invisible and I die. More or less, my server was lagging and now I can't enter in this because this don't charge /tmZR4jFFILīad because I bought it the day it came out and I still couldn't get in a server and here is the error it is still happening to me and 4 of my friends so is you can help me I would appreciate that allot thx /IqGXScaXhI But it seems that every time they fix one thing, another handful of issues appear.Īll over Twitter, players are complaining about invisible enemies, constant glitches, missing monuments, input lag, regular lag, freezes, and much more. While I think pre-order betas need to absolutely get in the bin because you’re basically paying to do QA, at least Double Eleven seem to have used the feedback well to fix what needed fixing. Well, it’s definitely better, but it’s still not great. I hoped the full release of Rust: Console Edition would be a combination of the good from the betas, stamping out the bad in the process. Meanwhile, the pre-order beta seemed to perform better, but something was off about it, like the gameplay had lost a lot of its smoothness with Double Eleven chopping bits off and placing them elsewhere to try and squeeze out every ounce of power but ended up over-optimising things, if that makes sense. The private beta felt largely good to play, but was beset by constant crashes on PS5 via backwards compatibility. RustĪfter the game’s different pre-release betas were over, one of which I accessed by buying a more expensive edition (more on that later), I was intrigued to see how the final product would end up. A version of Rust that I could play without my pensioner knees screaming at me sounded ideal, even if I was always a little dubious about how good it could honestly be. Doesn’t help that Rust is pretty much a second job at the best of times. I love Rust, but when I work at my PC all day and then boot up a game on Steam, it can feel like there’s little separation between work and play. It’s been a long road to Rust arriving on PS4 and Xbox One since its announcement way back in 2018, but, sadly, it’s got an even longer road ahead of it before it’s really worth buying.Īs someone who’s racked up a few hundred nihilistic hours of Rust on PC, I was looking forward to playing the game in more comfort than being hunched over my keyboard like the gremlin that I so typically am. This could be a part of the “charm” of the game, but with the switch to controllers on PS4 and Xbox One, it would have been nice to have a bit more consistency in how items and characters interact.Rust: Console Edition is one of the biggest games of the year, a port of one of Steam’s most popular, life-consuming misanthropy simulators that you can play from the comfort of your couch. So much is the same that the clunky combat and sometimes unpredictable hitboxes of characters or objects are all here too. The crafting, blueprints, and everything are exactly the same. The desperation and constant fear of sneak attacks from someone with better weapons or a luck shot are here on consoles. Finding weapons, making shelter, and approaching each other player with caution is as prevalent as ever. No matter the platform, the name of this game is to survive at all costs. If you’re familiar with the game, the only difference might be the controls. We got our hands on the PS4 version and got to see how it performs and is handled on a home console. But now, it is coming to PS4 and Xbox One. It has received mostly positive reviews, sitting at a 69 on Metacritic. |