![]() Playing the waiting game also applies when it comes to the actual content in Rust: Console Edition, because it’s far, far behind where the PC version is at. You might be having fun, but through gritted teeth. To Double Eleven’s credit, as already mentioned, they’re doing a good job of fighting these fires, but there’s just so much to overlook with Rust: Console Edition right now that you’re better off just waiting until the game’s in a much better state. Wtf is this bull shit hit me through a wall head shot lost base Bc of it please fix /bVD1WBN30j You can check my Twitter and see videos of freezing and the invisible people I’ll post here in a second. ![]() Man, I’ve been freezing non stop and getting killed by it, also when I’m fighting players they turn invisible and I die. More or less, my server was lagging and now I can't enter in this because this don't charge /tmZR4jFFILīad because I bought it the day it came out and I still couldn't get in a server and here is the error it is still happening to me and 4 of my friends so is you can help me I would appreciate that allot thx /IqGXScaXhI ![]() But it seems that every time they fix one thing, another handful of issues appear.Īll over Twitter, players are complaining about invisible enemies, constant glitches, missing monuments, input lag, regular lag, freezes, and much more. While I think pre-order betas need to absolutely get in the bin because you’re basically paying to do QA, at least Double Eleven seem to have used the feedback well to fix what needed fixing. Well, it’s definitely better, but it’s still not great. I hoped the full release of Rust: Console Edition would be a combination of the good from the betas, stamping out the bad in the process. Meanwhile, the pre-order beta seemed to perform better, but something was off about it, like the gameplay had lost a lot of its smoothness with Double Eleven chopping bits off and placing them elsewhere to try and squeeze out every ounce of power but ended up over-optimising things, if that makes sense. The private beta felt largely good to play, but was beset by constant crashes on PS5 via backwards compatibility. RustĪfter the game’s different pre-release betas were over, one of which I accessed by buying a more expensive edition (more on that later), I was intrigued to see how the final product would end up. A version of Rust that I could play without my pensioner knees screaming at me sounded ideal, even if I was always a little dubious about how good it could honestly be. Doesn’t help that Rust is pretty much a second job at the best of times. I love Rust, but when I work at my PC all day and then boot up a game on Steam, it can feel like there’s little separation between work and play. It’s been a long road to Rust arriving on PS4 and Xbox One since its announcement way back in 2018, but, sadly, it’s got an even longer road ahead of it before it’s really worth buying.Īs someone who’s racked up a few hundred nihilistic hours of Rust on PC, I was looking forward to playing the game in more comfort than being hunched over my keyboard like the gremlin that I so typically am. This could be a part of the “charm” of the game, but with the switch to controllers on PS4 and Xbox One, it would have been nice to have a bit more consistency in how items and characters interact.Rust: Console Edition is one of the biggest games of the year, a port of one of Steam’s most popular, life-consuming misanthropy simulators that you can play from the comfort of your couch. So much is the same that the clunky combat and sometimes unpredictable hitboxes of characters or objects are all here too. The crafting, blueprints, and everything are exactly the same. The desperation and constant fear of sneak attacks from someone with better weapons or a luck shot are here on consoles. Finding weapons, making shelter, and approaching each other player with caution is as prevalent as ever. No matter the platform, the name of this game is to survive at all costs. If you’re familiar with the game, the only difference might be the controls. We got our hands on the PS4 version and got to see how it performs and is handled on a home console. ![]() But now, it is coming to PS4 and Xbox One. It has received mostly positive reviews, sitting at a 69 on Metacritic.
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